MixingRoom is the perfect tool for mixing music through headphones.
Working in a great sounding room to get a balanced sound isn’t always possible.
MixingRoom offers a fully immersive experience when using headphones for music mixing.
Main features are:
– Ever growing database of headphones calibration (use the model you prefer).
– 360°*360° sound experience: a perfectly fixed position of the listener doesn’t exist. We get cues from slight movement of the head and, when focusing on details, decise rotation towards a monitor. MixingRoom lets the engineer move his “virtual head”. Many “person” models are available: select the most similar to your real-world experience and stick to that.
– Physical, non-linear models of audio monitors: stress the monitors to hear with a bit of saturation and get more cues.
– Three classes of monitors: mains, high-performance, cheap (for checks).
– Anechoic versions of the monitors (to avoid the “room in a room” effect when needed).
– Positional ambience improves the experience providing even more cues.
– Synthetic and real environments: get the best possible performances from the room or mix in a real space, always with 360°*360° experience.
– Use headphones and earbuds as listening target: more and more music is listened to through headphones. Check the balance there.
– Places: a normal room, a club, a car with its audio diffusion, check your mix in places. Growing library of places.
– 3×3 target matrix: monitors and rooms, headphones and earbuds, places. Define it for quick switching from a target to another one and back.
Easily share the listening environment with clients.
Announced as a VST/AU/AAX plugin for Windows and Mac OSX systems.
Public beta and demo available Apr 15th.
MSRP: 99.99$. Special launch price: 49.99$.